Wraith

Medium / undead / Neutral Evil / CR 5

Armor Class13
Hit Points67 (9d8 + 27)
Speed5 ft, fly 60 ft (hover)
Challenge5
Proficiency-
STR6-2
DEX16+3
CON16+3
INT12+1
WIS14+2
CHA15+2
Initiative

+3

Senses

Darkvision 60 ft

Languages

Common Plus Two Other Languages

Damage resistances

Acid, Bludgeoning, Cold, Fire, Piercing, Slashing

Damage immunities

Necrotic, Poison

Condition immunities

Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Incorporeal Movement

The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Life Drain

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 21 (4d8 + 3) necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Create Specter

action

The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.

Creature Rules

Wraith