Dexterity +5, Wisdom +2
Perception +4, Persuasion +4, Stealth +7
+5
Darkvision 60 ft
Common Plus One Other Language
Necrotic
Charmed
Traits
Vampiric Connection
While the vampire familiar and its vampire master are on the same plane of existence, the vampire can communicate with the vampire familiar telepathically, and the vampire can perceive through the vampire familiar's senses.
Actions
Multiattack
The vampire familiar makes two Umbral Dagger attacks.
Umbral Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft.. Hit: 5 (1d4 + 3) piercing plus 7 (3d4) necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility
The vampire familiar takes the Dash or Disengage action.
Creature Rules
Vampires
Vampire Familiar