Vampire Familiar

Medium / humanoid / Neutral Evil / CR 3

Armor Class15
Hit Points65 (10d8 + 20)
Speed30 ft, climb 30 ft
Challenge3
Proficiency-
STR17+3
DEX16+3
CON15+2
INT10+0
WIS10+0
CHA14+2
Saving Throws

Dexterity +5, Wisdom +2

Skills

Perception +4, Persuasion +4, Stealth +7

Initiative

+5

Senses

Darkvision 60 ft

Languages

Common Plus One Other Language

Damage resistances

Necrotic

Condition immunities

Charmed

Traits

Vampiric Connection

While the vampire familiar and its vampire master are on the same plane of existence, the vampire can communicate with the vampire familiar telepathically, and the vampire can perceive through the vampire familiar's senses.

Actions

Multiattack

action

The vampire familiar makes two Umbral Dagger attacks.

Umbral Dagger

action

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft.. Hit: 5 (1d4 + 3) piercing plus 7 (3d4) necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility

bonus

The vampire familiar takes the Dash or Disengage action.

Creature Rules

Vampires

Vampire Familiar