STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2
Saving Throws
Strength +4, Dexterity +5, Wisdom +2
Skills
Athletics +4, Deception +4
Initiative
+3
Languages
Common, Cant
Actions
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 6 (1d6 + 3) slashing damage.
Pistol
Ranged Weapon Attack: +5 to hit, range 30/90 ft.. Hit: 8 (1d10 + 3) piercing damage.
Multiattack
The bandit captain makes two attacks, using Scimitar and Pistol in any combination.
Reactions
Parry
Trigger: The bandit captain is hit by a melee attack roll while holding a weapon. Response: The bandit captain adds 2 to its AC against that attack, possibly causing it to miss.
Creature Rules
Bandits