Bandit Captain

Medium / humanoid / Neutral / CR 2

Armor Class15
Hit Points52 (8d8 + 16)
Speed30 ft
Challenge2
Proficiency-
STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2
Saving Throws

Strength +4, Dexterity +5, Wisdom +2

Skills

Athletics +4, Deception +4

Initiative

+3

Languages

Common, Cant

Actions

Scimitar

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 6 (1d6 + 3) slashing damage.

Pistol

action

Ranged Weapon Attack: +5 to hit, range 30/90 ft.. Hit: 8 (1d10 + 3) piercing damage.

Multiattack

action

The bandit captain makes two attacks, using Scimitar and Pistol in any combination.

Reactions

Parry

reaction

Trigger: The bandit captain is hit by a melee attack roll while holding a weapon. Response: The bandit captain adds 2 to its AC against that attack, possibly causing it to miss.

Creature Rules

Bandits