Tarrasque

Gargantuan / monstrosity / Unaligned / CR 30

Armor Class25
Hit Points697 (34d20 + 340)
Speed60 ft, burrow 40 ft, climb 60 ft
Challenge30
Proficiency-
STR30+10
DEX11+0
CON30+10
INT3-4
WIS11+0
CHA11+0
Saving Throws

Dexterity +9, Intelligence +5, Wisdom +9, Charisma +9

Skills

Perception +9

Initiative

+18

Senses

Blindsight 120 ft

Damage resistances

Bludgeoning, Piercing, Slashing

Damage immunities

Fire, Poison

Condition immunities

Charmed, Deafened, Frightened, Paralyzed, Poisoned

Traits

Legendary Resistance

special

6/day. If the tarrasque fails a saving throw, it can choose to succeed instead.

Magic Resistance

The tarrasque has Advantage on saving throws against spells and other magical effects.

Reflective Carapace

If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6.
On a 1–5, the tarrasque is unaffected.
On a 6, the tarrasque is unaffected and reflects the spell, turning the caster into the target.

Siege Monster

The tarrasque deals double damage to objects and structures.

Actions

Multiattack

action

The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.

Bite

action

Melee Weapon Attack: +19 to hit, reach 15 ft.. Hit: 36 (4d12 + 10) piercing damage, and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can't teleport.

Claw

action

Melee Weapon Attack: +19 to hit, reach 15 ft.. Hit: 28 (4d8 + 10) slashing damage.

Tail

action

Melee Weapon Attack: +19 to hit, reach 30 ft.. Hit: 23 (3d8 + 10) bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Thunderous Bellow

action

Recharge 6. Constitution Saving Throw: DC 27, each creature and each object that isn’t being worn or carried in a 150-ft. Cone.
Failure: 78 (12d12) thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn.
Success: Half damage only.

Bonus Actions

Swallow

bonus

Strength Saving Throw: DC 27, one Large or smaller creature Grappled by the tarrasque (it can have up to six creatures swallowed at a time).
Failure: The target is swallowed, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions and can't teleport, it has Total Cover against attacks and other effects outside the tarrasque, and takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone condition. If the tarrasque dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse by using 20 feet of movement, exiting Prone.

Legendary Actions

3 legendary actions. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.

Onslaught

legendary

The tarrasque moves up to half its Speed, and it makes one Claw or Tail attack.

World-Shaking Movement

legendary

The tarrasque moves up to its Speed. At the end of this movement, the tarrasque creates an instantaneous shock wave in a 60-ft. Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. The tarrasque can't take this action again until the start of its next turn.