Mimic

Medium / monstrosity / Neutral / CR 2

Armor Class12
Hit Points58 (9d8 + 18)
Speed20 ft
Challenge2
Proficiency-
STR17+3
DEX12+1
CON15+2
INT5-3
WIS13+1
CHA8-1
Skills

Stealth +5

Initiative

+3

Senses

Darkvision 60 ft

Damage immunities

Acid

Condition immunities

Prone

Actions

Adhesive (Object Form Only)

action

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bite

action

Melee Attack Roll: +5 to hit (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) piercing damage—or 12 (2d8 + 3) piercing plus 2 (1d4) acid damage if the target is Grappled by the mimic.

Pseudopod

action

Melee Weapon Attack: +5 to hit, reach 30 ft.. Hit: 7 (1d8 + 3) bludgeoning plus 2 (1d4) acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bonus Actions

Shape-Shift

bonus

The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed.

Creature Rules

Mimic