Wererat

Medium / monstrosity / Lawful Evil / CR 2

Armor Class13
Hit Points60 (11d8 + 11)
Speed30 ft, climb 30 ft
Challenge2
Proficiency-
STR10+0
DEX16+3
CON12+1
INT11+0
WIS10+0
CHA8-1
Skills

Perception +4, Stealth +5

Initiative

+3

Senses

Darkvision 60 ft

Languages

Common, Can'T Speak In Rat Form

Actions

Hand Crossbow (Humanoid or Hybrid Form Only)

action

Ranged Weapon Attack: +5 to hit, range 30/120 ft.. Hit: 6 (1d6 + 3) piercing damage.

Multiattack

action

The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Bite (Rat or Hybrid Form Only)

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 8 (2d4 + 3) piercing damage. If the target is a Humanoid, it is subjected to the following effect.
Constitution Saving Throw: DC 11.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points.
Success: The target is immune to this wererat's' curse for 24 hours.

Scratch

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 6 (1d6 + 3) slashing damage.

Bonus Actions

Shape-Shift

bonus

The wererat shape-shifts into a Medium rat-humanoid hybrid form or a Small rat, or it returns to its true humanoid form, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.