Sphinx of Lore

Large / celestial / Lawful Neutral / CR 11

Armor Class17
Hit Points170 (20d10 + 60)
Speed40 ft, fly 60 ft
Challenge11
Proficiency-
STR18+4
DEX15+2
CON16+3
INT18+4
WIS18+4
CHA18+4
Senses

Truesight 120 ft

Languages

Common, Celestial

Damage resistances

Necrotic, Radiant

Damage immunities

Psychic

Condition immunities

Charmed, Frightened

Traits

Inscrutable

No magic can observe the monster remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

Legendary Resistance

Special

If the monster fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

Action

The monster makes three attacks.

Claw

Action

. .

Mind-Rending Roar

Action

Wisdom Saving Throw: DC , each in a -foot Emanation originating from the monster.
Failure: damage, and the target has the Incapacitated condition until the start of the monster's next turn.

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC ):
At Will: Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation
1/Day Each: Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues

Prepared Spells

Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation, Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues

Referenced spells