Deva

Medium / celestial / Lawful Good / CR 10

Armor Class17
Hit Points229 (27d8 + 108)
Speed30 ft, fly 90 ft (hover)
Challenge10
Proficiency-
STR18+4
DEX18+4
CON18+4
INT17+3
WIS20+5
CHA20+5
Saving Throws

Wisdom +9, Charisma +9

Skills

Insight +9, Perception +9

Initiative

+4

Senses

Darkvision 120 ft

Languages

Standard, Exotic

Damage resistances

Radiant

Traits

Exalted Restoration

If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance

The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The deva makes two Holy Mace attacks.

Holy Mace

action

Melee Weapon Attack: +8 to hit, reach 5 ft.. Hit: 7 (1d6 + 4) bludgeoning plus 18 (4d8) radiant damage.

Spellcasting

action

1 use per day. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Commune, Raise Dead

Bonus Actions

Divine Aid

bonus

2 uses per day. The deva casts Cure Wounds, Lesser Restoration, or Remove Curse using the same spellcasting ability as Spellcasting.

Prepared Spells

Detect Evil And Good, Shapechange, Commune, Raise Dead, Lesser Restoration, Cure Wounds, Remove Curse

Referenced spells