Truesight 120 ft
Standard, Exotic
Poison, Radiant
Charmed, Exhaustion, Frightened, Poisoned
Traits
Divine Awareness
The monster knows if it hears a lie.
Exalted Restoration
If the monster dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Legendary Resistance
If the monster fails a saving throw, it can choose to succeed instead.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The monster makes two attacks. It can replace one attack with a use of .
Slaying Bow
Dexterity Saving Throw: DC , one the monster can see within .
Failure: If the has 100 Hit Points or fewer, it dies. It otherwise takes damage.
Flying Sword
. . Hit or Miss: The sword magically returns to the monster's hand or hovers within 5 feet of the monster immediately after a ranged attack.
Spellcasting
The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC ):
At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Resurrection
Divine Aid
The monster casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Prepared Spells
Detect Evil And Good, Commune, Control Weather, Dispel Evil And Good, Resurrection, Cure Wounds, Lesser Restoration, Remove Curse