Strength +12, Constitution +12, Wisdom +11, Charisma +12
Perception +11
+10
Truesight 120 ft
Standard, Exotic
Radiant
Traits
Divine Awareness
The planetar knows if it hears a lie.
Exalted Restoration
If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance
The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword
Melee Weapon Attack: +12 to hit, reach 10 ft.. Hit: 14 (2d6 + 7) slashing plus 18 (4d8) radiant damage.
Holy Burst
Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet.
Failure: 24 (7d6) radiant damage.
Success: Half damage.
Spellcasting
1 use per day. The planetar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):
At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid
2 uses per day. The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Prepared Spells
Detect Evil And Good, Commune, Control Weather, Dispel Evil And Good, Raise Dead, Bless, Dispel Magic, Healing Word, Lesser Restoration, Cure Wounds, Invisibility, Lesser Restoration, Remove Curse