Planetar

Large / celestial / Lawful Good / CR 16

Armor Class19
Hit Points262 (21d10 + 147)
Speed40 ft, fly 120 ft (hover)
Challenge16
Proficiency-
STR24+7
DEX20+5
CON24+7
INT19+4
WIS22+6
CHA25+7
Senses

Truesight 120 ft

Languages

Standard, Exotic

Damage resistances

Radiant

Traits

Divine Awareness

The monster knows if it hears a lie.

Exalted Restoration

If the monster dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The monster makes three attacks or uses twice.

Radiant Sword

Action

. .

Holy Burst

Action

Dexterity Saving Throw: DC , each in a -foot-radius Sphere centered on a point the monster can see within feet.
Failure: damage.
Success: Half damage.

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC ):
At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

Bonus Actions

Divine Aid

Bonus

The monster casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Prepared Spells

Detect Evil And Good, Commune, Control Weather, Dispel Evil And Good, Raise Dead, Bless, Dispel Magic, Healing Word, Lesser Restoration, Cure Wounds, Invisibility, Lesser Restoration, Remove Curse

Referenced spells