Rust Monster

Medium / monstrosity / Unaligned / CR 1/2

Armor Class14
Hit Points33 (6d8 + 6)
Speed40 ft
Challenge1/2
Proficiency-
STR13+1
DEX12+1
CON13+1
INT2-4
WIS13+1
CHA6-2
Initiative

+1

Senses

Darkvision 60 ft

Traits

Iron Scent

The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Actions

Multiattack

action

The rust monster makes one Bite attack and uses Antennae twice.

Bite

action

Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 5 (1d8 + 1) piercing damage.

Antennae

action

The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself.
Dexterity Saving Throw: DC 11, the creature with the object.
Failure: The object takes a -1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches -5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Destroy Metal

action

The rust monster touches a nonmagical metal object within 5 feet of itself that isn’t being worn or carried. The touch destroys a 1-ft Cube of the object.

Reactions

Reflexive Antennae

reaction

Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.