Minotaur of Baphomet

Large / monstrosity / Chaotic Evil / CR 3

Armor Class14
Hit Points85 (10d10 + 30)
Speed40 ft
Challenge3
Proficiency-
STR18+4
DEX11+0
CON16+3
INT6-2
WIS16+3
CHA9-1
Skills

Perception +7, Survival +7

Initiative

+0

Senses

Darkvision 60 ft

Languages

Abyssal

Actions

Abyssal Glaive

action

Melee Weapon Attack: +6 to hit, reach 10 ft.. Hit: 10 (1d12 + 4) slashing plus 10 (3d6) necrotic damage.

Gore

action

Recharge 6. Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 18 (4d6 + 4) piercing damage. If the target is a Large or smaller creature and the minotaur of baphomet moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) piercing damage and has the Prone condition.

Creature Rules

Minotaur of Baphomet