Roper

Large / aberration / Neutral Evil / CR 5

Armor Class20
Hit Points93 (11d10 + 33)
Speed10 ft, climb 20 ft
Challenge5
Proficiency-
STR18+4
DEX8-1
CON17+3
INT7-2
WIS16+3
CHA6-2
Skills

Perception +6, Stealth +5

Initiative

+5

Senses

Darkvision 60 ft

Traits

Spider Climb

The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack

action

The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 17 (3d8 + 4) piercing damage.

Tentacle

action

Melee Weapon Attack: +7 to hit, reach 60 ft.. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends.
The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper's next turn.

Bonus Actions

Reel

bonus

The roper pulls each creature Grappled by it up to 30 feet straight toward it.