Gibbering Mouther

Medium / aberration / Chaotic Neutral / CR 2

Armor Class9
Hit Points52 (7d8 + 21)
Speed20 ft, swim 20 ft
Challenge2
Proficiency-
STR10+0
DEX8-1
CON16+3
INT3-4
WIS10+0
CHA6-2
Initiative

-1

Senses

Darkvision 60 ft

Traits

Aberrant Ground

special

The ground in a 10-foot Emanation originating from the Gibbering Mouther is Difficult Terrain.

Gibbering

The gibbering mouther babbles incoherently while it doesn't have the Incapacitated condition.
Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the gibbering mouther while it is babbling.
Failure: The target rolls 1d8 to determine what it does during the current turn:
1–4. The target does nothing.
5–6. The target takes no action or Bonus Action and uses all its movement to move in a random direction.
7–8. The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

Actions

Bite

action

Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 7 (2d6) piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the Gibbering Mouther, leaving only equipment behind.

Blinding Spittle

action

Recharge 5–6. Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet.
Failure: 7 (2d6) radiant damage, and the target has the Blinded condition until the end of the gibbering mouther's next turn.