STR19+4
DEX10+0
CON16+3
INT5-3
WIS11+0
CHA5-3
Senses
Darkvision 60 ft
Languages
Deep
Damage immunities
Poison
Condition immunities
Poisoned
Traits
Amphibious
The monster can breathe air and water.
Sense Magic
The monster senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.
Actions
Multiattack
The monster makes 2 attacks and uses .
Paralyzing Tentacles
Constitution Saving Throw: DC , one Grappled by the monster.
Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
Pincer
. . If the target is a Large or smaller creature, it has the Grappled condition (escape DC ) from one of two pincers.