Chuul

Large / aberration / Chaotic Evil / CR 4

Armor Class16
Hit Points76 (9d10 + 27)
Speed30 ft, swim 30 ft
Challenge4
Proficiency-
STR19+4
DEX10+0
CON16+3
INT5-3
WIS11+0
CHA5-3
Skills

Perception +4

Initiative

+0

Senses

Darkvision 60 ft

Languages

Deep

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Amphibious

The chuul can breathe air and water.

Sense Magic

The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

Multiattack

action

The chuul makes 2 Pincer attacks and uses Paralyzing Tentacles.

Paralyzing Tentacles

action

Constitution Saving Throw: DC 13, one creature Grappled by the chuul.
Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Pincer

action

Melee Weapon Attack: +6 to hit, reach 10 ft.. Hit: 9 (1d10 + 4) bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.