Chuul

Large / aberration / Chaotic Evil / CR 4

Armor Class16
Hit Points76 (9d10 + 27)
Speed30 ft, swim 30 ft
Challenge4
Proficiency-
STR19+4
DEX10+0
CON16+3
INT5-3
WIS11+0
CHA5-3
Senses

Darkvision 60 ft

Languages

Deep

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Amphibious

The monster can breathe air and water.

Sense Magic

The monster senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

Multiattack

Action

The monster makes 2 attacks and uses .

Paralyzing Tentacles

Action

Constitution Saving Throw: DC , one Grappled by the monster.
Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Pincer

Action

. . If the target is a Large or smaller creature, it has the Grappled condition (escape DC ) from one of two pincers.