Cloaker

Large / aberration / Chaotic Neutral / CR 8

Armor Class14
Hit Points91 (14d10 + 14)
Speed10 ft, fly 40 ft
Challenge8
Proficiency-
STR17+3
DEX15+2
CON12+1
INT13+1
WIS14+2
CHA7-2
Senses

Darkvision 120 ft

Languages

Deep, Undercommon

Traits

Light Sensitivity

While in Bright Light, the monster has Disadvantage on attack rolls.

Actions

Multiattack

Action

The monster makes one attack and two attacks.

Attach

Action

. . If the target is a Large or smaller creature, the monster attaches to it. While the monster is attached, the target has the Blinded condition, and the monster can't make Attach attacks against other targets. In addition, the monster halves the damage it takes (round down), and the target takes the same amount of damage.
The monster can detach itself by spending 5 feet of movement. The target or a creature within feet of it can take an action to try to detach the monster, doing so by succeeding on a DC Strength (Athletics) check.

Tail

Action

. .

Bonus Actions

Phantasms

Bonus

The monster casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the monster starts or ends its turn in Bright Light.

Moan

Bonus

Wisdom Saving Throw: DC , each in a -. Emanation originating from the monster.
Failure: The target has the Frightened condition until the end of the monster's next turn.
Success: The target is immune to this monster's Moan for the next 24 hours.

Prepared Spells

Mirror Image

Referenced spells