Ochre Jelly

Large / ooze / Unaligned / CR 2

Armor Class8
Hit Points52 (7d10 + 14)
Speed20 ft, climb 20 ft
Challenge2
Proficiency-
STR15+2
DEX6-2
CON14+2
INT2-4
WIS6-2
CHA1-5
Initiative

-2

Senses

Blindsight 60 ft

Damage resistances

Acid

Damage immunities

Lightning, Slashing

Condition immunities

Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained

Traits

Amorphous

The ochre jelly can move through a space as narrow as 1 inch without expending extra movement to do so.

Spider Climb

The ochre jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Pseudopod

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 12 (3d6 + 2) acid damage.

Reactions

Split

reaction

Trigger: While the ochre jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage.
Response: The ochre jelly splits into two new Ochre Jelly. Each new ochre jelly is one size smaller than the original ochre jelly and acts on its Initiative. The original ochre jelly's Hit Points are divided evenly between the new ochre jellys (round down).