Gelatinous Cube

Large / ooze / Unaligned / CR 2

Armor Class6
Hit Points63 (6d10 + 30)
Speed15 ft
Challenge2
Proficiency-
STR14+2
DEX3-4
CON20+5
INT1-5
WIS6-2
CHA1-5
Initiative

-4

Senses

Blindsight 60 ft

Damage immunities

Acid

Condition immunities

Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone

Traits

Ooze Cube

special

The gelatinous cube fills its entire space and is transparent. Other creatures can enter that space, but a creature that does so is subjected to the gelatinous cube's Engulf and has Disadvantage on the saving throw.
Creatures inside the gelatinous cube have Total Cover, and the gelatinous cube can hold one Large creature or up to four Medium or Small creatures inside itself at a time.
As an action, a creature within 5 ft. of the gelatinous cube can pull a creature or an object out of the gelatinous cube by succeeding on a DC 12 Strength (Athletics), and the puller takes 10 (3d6) acid damage.

Transparent

Even when the gelatinous cube is in plain sight, a creature must succeed on a DC 15 Wisdom (Perception) to notice the gelatinous cube if the creature hasn't witnessed the gelatinous cube move or otherwise act.

Actions

Pseudopod

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 12 (3d6 + 2) acid damage.

Engulf

action

The gelatinous cube moves up to its Speed without provoking Opportunity Attacks. The gelatinous cube can move through the spaces of Large or smaller creatures if it has room inside itself to contain them (see the Ooze Cube trait).
Dexterity Saving Throw: DC 12, each creature whose space the gelatinous cube enters for the first time during this move.
Failure: 10 (3d6) acid damage, and the target is engulfed. An engulfed target is suffocating, can't cast spells with a Verbal component, has the Restrained condition, and takes 10 (3d6) acid damage at the start of each of the gelatinous cube's turns. When the gelatinous cube moves, the engulfed target moves with it. An engulfed target can try to escape by taking an action to make a DC 12 Strength (Athletics) check. On a successful check, the target escapes and enters the nearest unoccupied space.
Success: Half damage, and the target moves to an unoccupied space within 5 feet of the gelatinous cube's. If there is no unoccupied space, the target fails the save instead.

Creature Rules

Gelatinous Cube