Gray Ooze

Medium / ooze / Unaligned / CR 1/2

Armor Class9
Hit Points22 (3d8 + 9)
Speed10 ft, climb 10 ft
Challenge1/2
Proficiency-
STR12+1
DEX6-2
CON16+3
INT1-5
WIS6-2
CHA2-4
Skills

Stealth +2

Initiative

-2

Senses

Blindsight 60 ft

Damage resistances

Acid, Cold, Fire

Traits

Amorphous

The gray ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form

Nonmagical ammunition is destroyed immediately after hitting the gray ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the gray ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
The gray ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod

action

Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 10 (2d8 + 1) acid damage. Nonmagical armor worn by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

Creature Rules

Gray Oozes

Gray Ooze