Lich

Medium / undead / Neutral Evil / CR 21

Armor Class20
Hit Points315 (42d8 + 126)
Speed30 ft
Challenge21
Proficiency-
STR11+0
DEX16+3
CON16+3
INT21+5
WIS14+2
CHA16+3
Senses

Truesight 120 ft

Languages

ALL

Damage resistances

Cold, Lightning

Damage immunities

Necrotic, Poison

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Traits

Legendary Resistance

Special

If the monster fails a saving throw, it can choose to succeed instead.

Spirit Jar

If destroyed, the monster reforms in days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the monster's lair.

Actions

Multiattack

Action

The monster makes three attacks, using or in any combination.

Spellcasting

Action

The monster casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC ):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2/Day Each: Animate Dead, Dimension Door, Plane Shift
1/Day Each: Chain Lightning, Finger of Death, Power Word Kill, Scrying

Eldritch Burst

Action

. .

Paralyzing Touch

Action

. , and the target has the Paralyzed condition until the start of the monster's next turn.

Reactions

Protective Magic

Reaction

The monster casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Prepared Spells

Detect Magic, Detect Thoughts, Dispel Magic, Fireball, Invisibility, Lightning Bolt, Mage Hand, Prestidigitation, Animate Dead, Dimension Door, Plane Shift, Chain Lightning, Finger Of Death, Power Word Kill, Scrying, Counterspell, Shield, Fear

Referenced spells