Truesight 120 ft
ALL
Cold, Lightning
Necrotic, Poison
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Traits
Legendary Resistance
If the monster fails a saving throw, it can choose to succeed instead.
Spirit Jar
If destroyed, the monster reforms in days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the monster's lair.
Actions
Multiattack
The monster makes three attacks, using or in any combination.
Spellcasting
The monster casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC ):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2/Day Each: Animate Dead, Dimension Door, Plane Shift
1/Day Each: Chain Lightning, Finger of Death, Power Word Kill, Scrying
Eldritch Burst
. .
Paralyzing Touch
. , and the target has the Paralyzed condition until the start of the monster's next turn.
Reactions
Protective Magic
The monster casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
Prepared Spells
Detect Magic, Detect Thoughts, Dispel Magic, Fireball, Invisibility, Lightning Bolt, Mage Hand, Prestidigitation, Animate Dead, Dimension Door, Plane Shift, Chain Lightning, Finger Of Death, Power Word Kill, Scrying, Counterspell, Shield, Fear