Lich

Medium / undead / Neutral Evil / CR 21

Armor Class20
Hit Points315 (42d8 + 126)
Speed30 ft
Challenge21
Proficiency-
STR11+0
DEX16+3
CON16+3
INT21+5
WIS14+2
CHA16+3
Saving Throws

Dexterity +10, Constitution +10, Intelligence +12, Wisdom +9

Skills

Arcana +19, History +12, Insight +9, Perception +9

Initiative

+17

Senses

Truesight 120 ft

Languages

ALL

Damage resistances

Cold, Lightning

Damage immunities

Necrotic, Poison

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Traits

Legendary Resistance

special

4/day (5/day in lair). If the lich fails a saving throw, it can choose to succeed instead.

Spirit Jar

If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.

Actions

Multiattack

action

The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.

Spellcasting

action

2 uses per day; 1 use per day. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2/Day Each: Animate Dead, Dimension Door, Plane Shift
1/Day Each: Chain Lightning, Finger of Death, Power Word Kill, Scrying

Eldritch Burst

action

Melee Weapon Attack: +12 to hit, reach 5 ft.. Hit: 31 (4d12 + 5) force damage.

Paralyzing Touch

action

Melee Weapon Attack: +12 to hit, reach 5 ft.. Hit: 15 (3d6 + 5) cold damage, and the target has the Paralyzed condition until the start of the lich's next turn.

Reactions

Protective Magic

reaction

The lich casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Legendary Actions

3 legendary actions (4 in its lair). Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.

Deathly Teleport

legendary

The lich teleports up to 60 ft. to an unoccupied space it can see, and each creature within 10 ft. of the space it left takes 11 (2d10) necrotic damage.

Disrupt Life

legendary

Constitution Saving Throw: DC 20, each creature that isn't an Undead in a 20-foot Emanation originating from the lich.
Failure: 31 (9d6) necrotic damage.
Success: Half damage.
Failure or Success: The lich can't take this action again until the start of its next turn.

Frightening Gaze

legendary

The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can't take this action again until the start of its next turn.

Prepared Spells

Detect Magic, Detect Thoughts, Dispel Magic, Fireball, Invisibility, Lightning Bolt, Mage Hand, Prestidigitation, Animate Dead, Dimension Door, Plane Shift, Chain Lightning, Finger Of Death, Power Word Kill, Scrying, Counterspell, Shield, Fear

Referenced spells