Avatar of Death

Medium / undead / Neutral Evil / CR 0

Armor Class20
Hit Points1
Speed60 ft, fly 60 ft (hover)
Challenge0
Proficiency-
STR16+3
DEX16+3
CON16+3
INT16+3
WIS16+3
CHA16+3
Initiative

+3

Senses

Truesight 60 ft

Languages

All Languages Known To Its Summoner

Damage immunities

Necrotic, Poison

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious

Traits

Incorporeal Movement

The avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack

action

The avatar makes a number of Reaping Scythe attacks equal to half the summoner's Proficiency Bonus (rounded up).
Number of Attacks

Reaping Scythe

action

Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 ( 1d8 + 3 ) Slashing damage plus 4 (1d8) Necrotic damage.

Creature Rules

An Avatar of Death appears in an unoccupied space as close to you as possible. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you die. If an ally of yours deals damage to the avatar, that ally summons another Avatar of Death . The new avatar appears in an unoccupied space as close to that ally as possible and targets only that ally with its attacks. You and your allies can each summon only one avatar as a consequence of this draw. A creature slain by an avatar can't be restored to life.