STR6-2
DEX17+3
CON13+1
INT11+0
WIS12+1
CHA14+2
Skills
Deception +4, Insight +3, Stealth +5
Initiative
+3
Senses
Darkvision 120 ft
Languages
Common, Infernal
Damage resistances
Cold
Damage immunities
Fire, Poison
Condition immunities
Poisoned
Traits
Magic Resistance
The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting
Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 6 (1d6 + 3) piercing plus 7 (2d6) poison damage.
Invisibility
The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift
The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Prepared Spells
Invisibility
Creature Rules
Imp