Imp

Tiny / fiend / Lawful Evil / CR 1

Armor Class13
Hit Points21 (6d4 + 6)
Speed20 ft, fly 40 ft
Challenge1
Proficiency-
STR6-2
DEX17+3
CON13+1
INT11+0
WIS12+1
CHA14+2
Skills

Deception +4, Insight +3, Stealth +5

Initiative

+3

Senses

Darkvision 120 ft

Languages

Common, Infernal

Damage resistances

Cold

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Magic Resistance

The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 6 (1d6 + 3) piercing plus 7 (2d6) poison damage.

Invisibility

action

The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Shape-Shift

action

The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Prepared Spells

Invisibility

Creature Rules

Imp

Referenced spells