Sahuagin Warrior

Medium / fiend / Lawful Evil / CR 1/2

Armor Class12
Hit Points22 (4d8 + 4)
Speed30 ft, swim 40 ft
Challenge1/2
Proficiency-
STR13+1
DEX11+0
CON12+1
INT12+1
WIS13+1
CHA9-1
Skills

Perception +5

Initiative

+0

Senses

Darkvision 120 ft

Languages

Sahuagin

Damage resistances

Acid, Cold

Traits

Blood Frenzy

The sahuagin warrior has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness

The sahuagin warrior can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy

The sahuagin warrior can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack

action

The sahuagin warrior makes two Claw attacks.

Claw

action

Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 4 (1d6 + 1) slashing damage.

Bonus Actions

Aquatic Charge

bonus

The sahuagin warrior swims up to its Swim Speed straight toward an enemy it can see.

Creature Rules

Sahuagin

Sahuagin Warrior