Sahuagin Warrior

Medium / fiend / Lawful Evil / CR 1/2

Armor Class12
Hit Points22 (4d8 + 4)
Speed30 ft, swim 40 ft
Challenge1/2
Proficiency-
STR13+1
DEX11+0
CON12+1
INT12+1
WIS13+1
CHA9-1
Senses

Darkvision 120 ft

Languages

Sahuagin

Damage resistances

Acid, Cold

Traits

Blood Frenzy

The monster has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness

The monster can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy

The monster can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack

Action

The monster makes two attacks.

Claw

Action

. .

Bonus Actions

Aquatic Charge

Bonus

The monster swims up to its Swim Speed straight toward an enemy it can see.