Green Hag

Medium / fey / Neutral Evil / CR 3

Armor Class17
Hit Points82 (11d8 + 33)
Speed30 ft, swim 30 ft
Challenge3
Proficiency-
STR18+4
DEX12+1
CON16+3
INT13+1
WIS14+2
CHA14+2
Senses

Darkvision 60 ft

Languages

Common, Elvish, Sylvan

Traits

Amphibious

The monster can breathe air and water.

Actions

Coven Magic

Action

While within 30 feet of at least two hag allies, the monster can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC ): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The monster must finish a Long Rest before using this trait to cast that spell again.

Mimicry

Action

The monster can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful .

Multiattack

Action

The monster makes two attacks.

Claw

Action

. .

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC , +4 to hit with spell attacks):
At Will: Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (level 3 version)

Prepared Spells

Augury, Find Familiar, Identify, Locate Object, Scrying, Unseen Servant, Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray Of Sickness

Referenced spells