Goblin Minion

Small / fey / Chaotic Neutral / CR 1/8

Armor Class12
Hit Points7 (2d6)
Speed30 ft
Challenge1/8
Proficiency-
STR8-1
DEX15+2
CON10+0
INT10+0
WIS8-1
CHA8-1
Skills

Stealth +6

Initiative

+2

Senses

Darkvision 60 ft

Languages

Common, Goblin

Actions

Dagger

action

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft.. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Nimble Escape

bonus

The goblin minion takes the Disengage or Hide action.

Creature Rules

Goblins

Goblin Minion