STR15+2
DEX14+2
CON14+2
INT12+1
WIS10+0
CHA13+1
Initiative
+4
Senses
Darkvision 60 ft
Languages
Common, Goblin
Traits
Aura of Authority
While in a 10-foot Emanation originating from the hobgoblin captain, the hobgoblin captain and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin captain doesn't have the Incapacitated condition.
Actions
Greatsword
Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 9 (2d6 + 2) slashing plus 3 (1d6) poison damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft.. Hit: 6 (1d8 + 2) piercing plus 5 (2d4) poison damage.
Multiattack
The hobgoblin captain makes two attacks, using Greatsword or Longbow in any combination.
Creature Rules
Hobgoblins
Hobgoblin Captain