Hobgoblin Captain

Medium / fey / Lawful Evil / CR 3

Armor Class17
Hit Points58 (9d8 + 18)
Speed30 ft
Challenge3
Proficiency-
STR15+2
DEX14+2
CON14+2
INT12+1
WIS10+0
CHA13+1
Initiative

+4

Senses

Darkvision 60 ft

Languages

Common, Goblin

Traits

Aura of Authority

special

While in a 10-foot Emanation originating from the hobgoblin captain, the hobgoblin captain and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin captain doesn't have the Incapacitated condition.

Actions

Greatsword

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 9 (2d6 + 2) slashing plus 3 (1d6) poison damage.

Longbow

action

Ranged Weapon Attack: +4 to hit, range 150/600 ft.. Hit: 6 (1d8 + 2) piercing plus 5 (2d4) poison damage.

Multiattack

action

The hobgoblin captain makes two attacks, using Greatsword or Longbow in any combination.

Creature Rules

Hobgoblins

Hobgoblin Captain