Goblin Boss

Small / fey / Chaotic Neutral / CR 1

Armor Class17
Hit Points21 (6d6)
Speed30 ft
Challenge1
Proficiency-
STR10+0
DEX15+2
CON10+0
INT10+0
WIS8-1
CHA10+0
Skills

Stealth +6

Initiative

+2

Senses

Darkvision 60 ft

Languages

Common, Goblin

Actions

Scimitar

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 5 (1d6 + 2) slashing damage, plus 2 (1d4) slashing damage if the attack roll had Advantage.

Shortbow

action

Ranged Weapon Attack: +4 to hit, range 80/320 ft.. Hit: 5 (1d6 + 2) piercing damage, plus 2 (1d4) piercing damage if the attack roll had Advantage.

Multiattack

action

The goblin boss makes two attacks, using Scimitar or Shortbow in any combination.

Bonus Actions

Nimble Escape

bonus

The goblin boss takes the Disengage or Hide action.

Reactions

Redirect Attack

reaction

Trigger: A creature the goblin boss can see makes an attack roll against it.
Response: The goblin boss chooses a Small or Medium ally within 5 feet of itself. The goblin boss and that ally swap places, and the ally becomes the target of the attack instead.

Creature Rules

Goblins

Goblin Boss