STR11+0
DEX14+2
CON12+1
INT10+0
WIS14+2
CHA13+1
Saving Throws
Wisdom +4
Skills
Deception +3, Persuasion +3, Religion +2
Initiative
+2
Languages
Common
Actions
Pact Blade
Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 6 (1d8 + 2) slashing plus 7 (2d6) necrotic damage.
Spellcasting
2 uses per day; 1 use per day. The cultist fanatic casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person
Bonus Actions
Spiritual Weapon
2 uses per day. The cultist fanatic casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
Prepared Spells
Spiritual Weapon, Light, Thaumaturgy, Command, Hold Person
Creature Rules
Cultists
Cultist Fanatic