Cultist Fanatic

Medium / humanoid / Neutral / CR 2

Armor Class13
Hit Points44 (8d8 + 8)
Speed30 ft
Challenge2
Proficiency-
STR11+0
DEX14+2
CON12+1
INT10+0
WIS14+2
CHA13+1
Saving Throws

Wisdom +4

Skills

Deception +3, Persuasion +3, Religion +2

Initiative

+2

Languages

Common

Actions

Pact Blade

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 6 (1d8 + 2) slashing plus 7 (2d6) necrotic damage.

Spellcasting

action

2 uses per day; 1 use per day. The cultist fanatic casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person

Bonus Actions

Spiritual Weapon

bonus

2 uses per day. The cultist fanatic casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Prepared Spells

Spiritual Weapon, Light, Thaumaturgy, Command, Hold Person

Creature Rules

Cultists

Cultist Fanatic

Referenced spells