STR10+0
DEX16+3
CON12+1
INT8-1
WIS12+1
CHA14+2
Saving Throws
Dexterity +5, Charisma +4
Initiative
+5
Languages
Common Plus One Other Language
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft.. Hit: 5 (1d4 + 3) piercing damage.
Multiattack
The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Enthralling Panache
Wisdom Saving Throw: DC 12, 1 creature the pirate can see within 30 feet.
Failure: The target has the Charmed condition until the start of the pirate's next turn.
Creature Rules
Pirates
Pirate