Pirate

Medium / humanoid / Neutral / CR 1

Armor Class14
Hit Points33 (6d8 + 6)
Speed30 ft
Challenge1
Proficiency-
STR10+0
DEX16+3
CON12+1
INT8-1
WIS12+1
CHA14+2
Saving Throws

Dexterity +5, Charisma +4

Initiative

+5

Languages

Common Plus One Other Language

Actions

Dagger

action

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft.. Hit: 5 (1d4 + 3) piercing damage.

Multiattack

action

The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Enthralling Panache

action

Wisdom Saving Throw: DC 12, 1 creature the pirate can see within 30 feet.
Failure: The target has the Charmed condition until the start of the pirate's next turn.

Creature Rules

Pirates

Pirate