Cultist

Medium / humanoid / Neutral / CR 1/8

Armor Class12
Hit Points9 (2d8)
Speed30 ft
Challenge1/8
Proficiency-
STR11+0
DEX12+1
CON10+0
INT10+0
WIS11+0
CHA10+0
Saving Throws

Wisdom +2

Skills

Deception +2, Religion +2

Initiative

+1

Languages

Common

Actions

Ritual Sickle

action

Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 3 (1d4 + 1) slashing plus 1 necrotic damage.

Creature Rules

Cultists

Cultist