Commoner

Medium / humanoid / Neutral / CR 0

Armor Class10
Hit Points4 (1d8)
Speed30 ft
Challenge0
Proficiency-
STR10+0
DEX10+0
CON10+0
INT10+0
WIS10+0
CHA10+0
Initiative

+0

Languages

Common

Traits

Training

The commoner has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club

action

Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 2 (1d4) bludgeoning damage.

Creature Rules

Commoner