STR10+0
DEX10+0
CON10+0
INT10+0
WIS10+0
CHA10+0
Initiative
+0
Languages
Common
Traits
Training
The commoner has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 2 (1d4) bludgeoning damage.
Creature Rules
Commoner