Copper Dragon Wyrmling

Medium / dragon / Chaotic Good / CR 1

Armor Class16
Hit Points22 (4d8 + 4)
Speed30 ft, climb 30 ft, fly 60 ft
Challenge1
Proficiency-
STR15+2
DEX12+1
CON13+1
INT14+2
WIS11+0
CHA13+1
Saving Throws

Dexterity +3, Wisdom +2

Skills

Perception +4, Stealth +3

Initiative

+3

Senses

Blindsight 10 ft, Darkvision 60 ft

Languages

Draconic

Damage immunities

Acid

Actions

Rend

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 7 (1d10 + 2) slashing damage.

Acid Breath

action

Recharge 5–6. Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line.
Failure: 18 (4d8) acid damage.
Success: Half as much damage damage.

Slowing Breath

action

Constitution Saving Throw: DC 11, each creature in a 15-foot Cone.
Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Creature Rules

Copper Dragons

Copper Dragon Wyrmling