Adult Copper Dragon

Huge / dragon / Chaotic Good / CR 14

Armor Class18
Hit Points184 (16d12 + 80)
Speed40 ft, climb 40 ft, fly 80 ft
Challenge14
Proficiency-
STR23+6
DEX12+1
CON21+5
INT18+4
WIS15+2
CHA18+4
Senses

Blindsight 60 ft, Darkvision 120 ft

Languages

Common, Draconic

Damage immunities

Acid

Traits

Legendary Resistance

Special

If the monster fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

Action

The monster makes three attacks. It can replace one attack with a use of (A) or (B) to cast Mind Spike (level 4 version).

Rend

Action

. .

Acid Breath

Action

Dexterity Saving Throw: DC , each in a -foot-long, -foot-wide Line.
Failure: damage.
Success: damage.

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC ):
At Will: Detect Magic, Mind Spike (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Greater Restoration, Major Image

Slowing Breath

Action

Constitution Saving Throw: DC , each creature in a -foot Cone.
Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Prepared Spells

Detect Magic, Mind Spike, Minor Illusion, Shapechange, Greater Restoration, Major Image, Mind Spike

Referenced spells