STR15+2
DEX10+0
CON13+1
INT10+0
WIS11+0
CHA13+1
Saving Throws
Dexterity +2, Wisdom +2
Skills
Perception +4, Stealth +2
Initiative
+2
Senses
Blindsight 10 ft, Darkvision 60 ft
Languages
Draconic
Damage immunities
Fire
Actions
Fire Breath
Recharge 5–6. Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line.
Failure: 14 (4d6) fire damage.
Success: Half damage.
Rend
Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 7 (1d10 + 2) slashing damage.
Sleep Breath
Constitution Saving Throw: DC 11, each creature in a 15-foot Cone.
Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save.
Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.