Giant Toad

Large / beast / Unaligned / CR 1

Armor Class11
Hit Points39 (6d10 + 6)
Speed30 ft, swim 30 ft
Challenge1
Proficiency-
STR15+2
DEX13+1
CON13+1
INT2-4
WIS10+0
CHA3-4
Initiative

+1

Senses

Darkvision 60 ft

Traits

Amphibious

The giant toad can breathe air and water.

Standing Leap

The giant toad's Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.

Actions

Bite

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 5 (1d6 + 2) piercing plus 5 (2d4) poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Swallow

action

The giant toad swallows a Medium or smaller target it is grappling.
While swallowed, the target isn't Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the giant toad.
In addition, the target takes 10 (3d6) acid damage at the end of each of the giant toad's turns. The giant toad can have only one target swallowed at a time, and it can't use Bite while it has a swallowed target.
If the giant toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.