STR13+1
DEX16+3
CON9-1
INT1-5
WIS7-2
CHA2-4
Senses
Darkvision 60 ft
Damage resistances
Bludgeoning, Piercing, Slashing
Condition immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Traits
Blood Frenzy
The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing
The swarm can breathe only underwater.
Actions
Bites
+0 to hit. Hit: 5 ((4 - (@statuses.bloodied * 2))d6) piercing damage. Melee Weapon Attack: , 0 ft., one creature in the swarm's space. Hit: damage, or damage if the swarm has half of its hit points or fewer.