Swarm of Quippers

Medium / beast / Unaligned / CR 1

Armor Class13
Hit Points28 (8d8 - 8)
Speedswim 40 ft
Challenge1
Proficiency+2
STR13+1
DEX16+3
CON9-1
INT1-5
WIS7-2
CHA2-4
Initiative

+3

Senses

Darkvision 60 ft

Damage resistances

Bludgeoning, Piercing, Slashing

Condition immunities

Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Traits

Blood Frenzy

The swarm of quippers has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm

The swarm of quippers can occupy another creature's space and vice versa, and the swarm of quippers can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing

The swarm of quippers can breathe only underwater.

Actions

Bites

action

Melee Weapon Attack: +5 to hit, 0 ft., one creature in the swarm of quippers's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm of quippers has half of its hit points or fewer.