Giant Octopus

Large / beast / Unaligned / CR 1

Armor Class11
Hit Points52 (8d10 + 8)
Speed10 ft, swim 60 ft
Challenge1
Proficiency+2
STR17+3
DEX13+1
CON13+1
INT4-3
WIS10+0
CHA4-3
Skills

Perception +4, Stealth +5

Senses

Darkvision 60 ft

Traits

Water Breathing

The Giant Octopus can breathe only underwater.

Underwater Camouflage

The Giant Octopus has advantage on Dexterity (Stealth) checks made while underwater.

Hold Breath

While out of water, the Giant Octopus can hold its breath for 1 hour.

Actions

Tentacles

Action

+5 to hit, range 5 ft. Hit: 10 (2d6 + 3) bludgeoning damage. The target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Giant Octopus can't use its on another target.

Ink Cloud

Action

A cloud of ink extends all around the Giant Octopus if it is underwater. The area is heavily for 1 minute, although a significant current can disperse the ink. After releasing the ink, the Giant Octopus can use the Dash action as a bonus action.