Giant Spider

Large / beast / Unaligned / CR 1

Armor Class14
Hit Points26 (4d10 + 4)
Speed30 ft, climb 30 ft
Challenge1
Proficiency+2
STR14+2
DEX16+3
CON12+1
INT2-4
WIS11+0
CHA4-3
Skills

Stealth +7

Initiative

+3

Senses

Blindsight 10 ft, Darkvision 60 ft

Traits

Spider Climb

The giant spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense

While in contact with a web, the giant spider knows the exact location of any other creature in contact with the same web.

Web Walker

The giant spider ignores movement restrictions caused by webbing.

Actions

Bite

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 7 (1d8 + 3) piercing damage.
The target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web

action

Recharge 5–6. Ranged Weapon Attack: +5 to hit, range 30 ft.. Hit: The target is restrained by webbing.
As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).