Succubus/Incubus

Medium / fiend (Shapechanger) / neutral evil / CR 4

Armor Class15
Hit Points66 (12d8 + 12)
Speed30 ft, fly 60 ft
Challenge4
Proficiency+2
STR8-1
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA20+5
Skills

Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7

Initiative

+3

Senses

Darkvision 60 ft

Languages

Abyssal, Common, Infernal

Damage resistances

Cold, Fire, Lightning, Poison, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical

Traits

Telepathic Bond

The succubus/incubus ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Actions

Shapechanger

action

The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form.
Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Claw (Fiend Form Only)

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 6 (1d6 + 3) slashing damage.

Charm

action

One humanoid the fiend can see within 30 ft. of it must make a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands.
If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss

action

The fiend kisses a charmed charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one.
The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness

action

The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.