Couatl

Medium / celestial / Lawful Good / CR 4

Armor Class19
Hit Points97 (13d8 + 39)
Speed30 ft, fly 90 ft
Challenge4
Proficiency+2
STR16+3
DEX20+5
CON17+3
INT18+4
WIS20+5
CHA18+4
Saving Throws

Constitution +5, Wisdom +7, Charisma +6

Senses

Truesight 120 ft

Languages

ALL

Damage resistances

Radiant

Damage immunities

Bludgeoning, Piercing, Psychic, Slashing

Traits

Innate Spellcasting

The Couatl's spellcasting ability is Charisma (spell save DC ). It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts 3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield 1/day each: dream, greater restoration, scrying

Shielded Mind

The Couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Magic Weapons

The Couatl's weapon attacks are magical.

Actions

Bite

Action

+5 to hit, range 5 ft. Hit: 6 (1d6 + 3) piercing damage. The target must succeed on a saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict

Action

+5 to hit, range 5 ft. Hit: 10 (2d6 + 3) bludgeoning damage. The target is grappled (escape ). Until this grapple ends, the target is restrained, and the Couatl can't constrict another target.

Change Shape

Action

The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

Prepared Spells

Bless, Create Food And Water, Cure Wounds, Detect Evil And Good, Detect Magic, Detect Thoughts, Dream, Greater Restoration, Lesser Restoration, Protection From Poison, Sanctuary, Scrying, Shield

Referenced spells