Elephant

Huge / beast / Unaligned / CR 4

Armor Class12
Hit Points76 (8d12 + 24)
Speed40 ft
Challenge4
Proficiency+2
STR22+6
DEX9-1
CON17+3
INT3-4
WIS11+0
CHA6-2

Traits

Trampling Charge

Special

If the Elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a saving throw or be knocked prone. If the target is prone, the Elephant can make one stomp attack against it as a bonus action.

Actions

Gore

Action

+8 to hit, range 5 ft. Hit: 19 (3d8 + 6) piercing damage.

Stomp

Action

+8 to hit, range 5 ft. Hit: 22 (3d10 + 6) bludgeoning damage. Melee Weapon Attack: , reach 5 ft., one prone creature. Hit: damage.