STR23+6
DEX15+2
CON20+5
INT10+0
WIS12+1
CHA9-1
Saving Throws
Dexterity +5, Constitution +8, Wisdom +4
Skills
Athletics +12, Perception +4
Initiative
+2
Senses
Darkvision 60 ft
Languages
Giant
Traits
Rock Catching
If a rock or similar object is hurled at the stone giant, the stone giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Stone Camouflage
The stone giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Greatclub
Melee Weapon Attack: +9 to hit, reach 15 ft.. Hit: 19 (3d8 + 6) bludgeoning damage.
Multiattack
The stone giant makes two greatclub attacks.
Rock
Ranged Weapon Attack: +9 to hit, range 60/240 ft.. Hit: 28 (4d10 + 6) bludgeoning damage.
If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.