Stone Giant

Huge / giant / Neutral / CR 7

Armor Class17
Hit Points126 (11d12 + 55)
Speed40 ft
Challenge7
Proficiency+3
STR23+6
DEX15+2
CON20+5
INT10+0
WIS12+1
CHA9-1
Saving Throws

Dexterity +5, Constitution +8, Wisdom +4

Skills

Athletics +12, Perception +4

Initiative

+2

Senses

Darkvision 60 ft

Languages

Giant

Traits

Rock Catching

special

If a rock or similar object is hurled at the stone giant, the stone giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Stone Camouflage

The stone giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Greatclub

action

Melee Weapon Attack: +9 to hit, reach 15 ft.. Hit: 19 (3d8 + 6) bludgeoning damage.

Multiattack

action

The stone giant makes two greatclub attacks.

Rock

action

Ranged Weapon Attack: +9 to hit, range 60/240 ft.. Hit: 28 (4d10 + 6) bludgeoning damage.
If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.