Dexterity +3, Constitution +6, Wisdom +4, Charisma +5
Arcana +5, Deception +8, Perception +4
Darkvision 60 ft
Common, Giant
Traits
Innate Spellcasting
The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility 1/day each: charm person, cone of cold, gaseous form, sleep
Regeneration
The Oni regains at the start of its turn if it has at least 1 hit point.
Magic Weapons
The Oni's weapon attacks are magical.
Actions
Glaive
+7 to hit, range 10 ft. Hit: 15 (2d10 + 4) slashing damage. , or damage in Small or Medium form.
Claw (Oni Form Only)
+7 to hit, range 5 ft. Hit: 8 (1d8 + 4) slashing damage.
Multiattack
The oni makes two attacks, either with its claws or its glaive.
Change Shape
The Oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the Oni dies, it reverts to its true form, and its glaive reverts to its normal size.
Prepared Spells
Charm Person, Cone Of Cold, Darkness, Gaseous Form, Invisibility, Sleep