Oni

Large / giant / Lawful Evil / CR 7

Armor Class16
Hit Points110 (13d10 + 39)
Speed30 ft, fly 30 ft
Challenge7
Proficiency+3
STR19+4
DEX11+0
CON16+3
INT14+2
WIS12+1
CHA15+2
Saving Throws

Dexterity +3, Constitution +6, Wisdom +4, Charisma +5

Skills

Arcana +5, Deception +8, Perception +4

Senses

Darkvision 60 ft

Languages

Common, Giant

Traits

Innate Spellcasting

The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility 1/day each: charm person, cone of cold, gaseous form, sleep

Regeneration

Turn Start

The Oni regains at the start of its turn if it has at least 1 hit point.

Magic Weapons

The Oni's weapon attacks are magical.

Actions

Glaive

Action

+7 to hit, range 10 ft. Hit: 15 (2d10 + 4) slashing damage. , or damage in Small or Medium form.

Claw (Oni Form Only)

Action

+7 to hit, range 5 ft. Hit: 8 (1d8 + 4) slashing damage.

Multiattack

Action

The oni makes two attacks, either with its claws or its glaive.

Change Shape

Action

The Oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the Oni dies, it reverts to its true form, and its glaive reverts to its normal size.

Prepared Spells

Charm Person, Cone Of Cold, Darkness, Gaseous Form, Invisibility, Sleep

Referenced spells