Steam Mephit

Small / elemental / Neutral Evil / CR 1/4

Armor Class10
Hit Points21 (6d6)
Speed30 ft, fly 30 ft
Challenge1/4
Proficiency+2
STR5-3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1
Initiative

+0

Languages

Aquan, Ignan

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Death Burst

special

When the steam mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the steam mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting

The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

action

Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 2 (1d4) slashing plus 2 (1d4) fire damage.

Steam Breath

action

Recharge 6. The steam mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Prepared Spells

Blur

Referenced spells