Azer

Medium / elemental / Lawful Neutral / CR 2

Armor Class15
Hit Points39 (6d8 + 12)
Speed30 ft
Challenge2
Proficiency+2
STR17+3
DEX12+1
CON15+2
INT12+1
WIS13+1
CHA10+0
Saving Throws

Constitution +4

Initiative

+1

Languages

Ignan

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Heated Body

special

A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons

When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination

The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Warhammer

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 7 (1d8 + 3) bludgeoning plus 3 (1d6) fire damage, or 8 (1d10 + 3) bludgeoning plus 3 (1d6) fire if used with two hands to make a melee attack.