Dust Mephit

Small / elemental / Neutral Evil / CR 1/2

Armor Class12
Hit Points17 (5d6)
Speed30 ft, fly 30 ft
Challenge1/2
Proficiency+2
STR5-3
DEX14+2
CON10+0
INT9-1
WIS11+0
CHA10+0
Skills

Perception +2, Stealth +4

Initiative

+2

Senses

Darkvision 60 ft

Languages

Auran, Terran

Damage vulnerabilities

Fire

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Death Burst

special

When the dust mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath

action

Recharge 6. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Prepared Spells

Sleep

Referenced spells