Stealth +4
+2
Darkvision 60 ft
Radiant
Acid, Cold, Fire, Lightning, Thunder, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical
Necrotic, Poison
Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Exhaustion
Traits
Amorphous
The shadow can move through a space as narrow as 1 inch wide without Squeezing.
Sunlight Weakness
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain
Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 9 (2d6 + 2) necrotic damage.
The target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Bonus Actions
Shadow Stealth
While in dim light or darkness, the shadow can take the Hide action as a bonus action.