Shadow

Medium / undead / Chaotic Evil / CR 1/2

Armor Class12
Hit Points16 (3d8 + 3)
Speed40 ft
Challenge1/2
Proficiency+2
STR6-2
DEX14+2
CON13+1
INT6-2
WIS10+0
CHA8-1
Skills

Stealth +4

Initiative

+2

Senses

Darkvision 60 ft

Damage vulnerabilities

Radiant

Damage resistances

Acid, Cold, Fire, Lightning, Thunder, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical

Damage immunities

Necrotic, Poison

Condition immunities

Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Exhaustion

Traits

Amorphous

The shadow can move through a space as narrow as 1 inch wide without Squeezing.

Sunlight Weakness

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 9 (2d6 + 2) necrotic damage.
The target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Bonus Actions

Shadow Stealth

bonus

While in dim light or darkness, the shadow can take the Hide action as a bonus action.