Mimic

Medium / monstrosity (Shapechanger) / Neutral / CR 2

Armor Class12
Hit Points58 (9d8 + 18)
Speed15 ft
Challenge2
Proficiency+2
STR17+3
DEX12+1
CON15+2
INT5-3
WIS13+1
CHA8-1
Skills

Stealth +5

Senses

Darkvision 60 ft

Damage immunities

Acid

Condition immunities

Prone

Traits

Adhesive (Object Form Only)

Special

The mimicMimic adheres to anything that touches it. A Huge or smaller creature adhered to the Mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler

The Mimic has advantage on attack rolls against any creature grappled by it.

Actions

Shapechanger

Action

The Mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Pseudopod

Action

+5 to hit, reach 5 ft. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite

Action

+5 to hit, range 5 ft. Hit: 7 (1d8 + 3) piercing damage.