Iron Golem

Large / construct / Unaligned / CR 16

Armor Class20
Hit Points210 (20d10 + 100)
Speed30 ft
Challenge16
Proficiency+5
STR24+7
DEX9-1
CON20+5
INT3-4
WIS11+0
CHA1-5
Senses

Darkvision 120 ft

Languages

Understands The Languages Of Its Creator But Can'T Speak

Damage immunities

Bludgeoning, Fire, Piercing, Poison, Psychic, Slashing

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Fire Absorption

Special

Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form

The Iron Golem is immune to any spell or effect that would alter its form.

Magic Resistance

The Iron Golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The Iron Golem's weapon attacks are magical.

Actions

Multiattack

Action

The Iron Golem makes two melee attacks.

Slam

Action

+12 to hit, range 5 ft. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword

Action

+12 to hit, range 10 ft. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath

Action

The Iron Golem exhales poisonous gas in a . Each creature in that area must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.