-1
Darkvision 120 ft
Understands The Languages Of Its Creator But Can'T Speak
Fire, Poison, Psychic, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Adamantine Or Magical
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Traits
Fire Absorption
Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form
The iron golem is immune to any spell or effect that would alter its form.
Magic Resistance
The iron golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The iron golem's weapon attacks are magical.
Actions
Multiattack
The iron golem makes two melee attacks.
Slam
Melee Weapon Attack: +12 to hit, reach 5 ft.. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword
Melee Weapon Attack: +12 to hit, reach 10 ft.. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath
Recharge 6. The iron golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.