Gynosphinx

Large / monstrosity / Lawful Neutral / CR 11

Armor Class17
Hit Points136 (16d10 + 48)
Speed40 ft, fly 60 ft
Challenge11
Proficiency+4
STR18+4
DEX15+2
CON16+3
INT18+4
WIS18+4
CHA18+4
Skills

Arcana +12, History +12, Perception +8, Religion +8

Initiative

+2

Senses

Truesight 120 ft

Languages

Common, Sphinx

Damage resistances

Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical

Damage immunities

Psychic

Condition immunities

Charmed, Frightened

Traits

Spellcasting

The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, identify, shield
2nd level (3 slots): darkness, locate object, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore

Inscrutable

The Gynosphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the Gynosphinx's intentions or sincerity have disadvantage.

Magic Weapons

The gynosphinx's weapon attacks are magical.

Legendary Actions

3 legendary actions; one at a time at the end of another creature’s turn, regaining spent uses at the start of its turn

Actions

Multiattack

action

The gynosphinx makes two claw attacks.

Claw

action

Melee Weapon Attack: +8 to hit, reach 5 ft.. Hit: 13 (2d8 + 4) slashing damage.

Legendary Actions

Claw Attack

legendary

The gynosphinx makes one claw attack.

Cast a Spell

legendary

Costs 3 legendary actions. The gynosphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Teleport

legendary

Costs 2 legendary actions. The gynosphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see.

Prepared Spells

Banishment, Darkness, Detect Magic, Dispel Magic, Greater Invisibility, Identify, Legend Lore, Locate Object, Mage Hand, Minor Illusion, Prestidigitation, Remove Curse, Shield, Suggestion, Tongues

Referenced spells