Arcana +12, History +12, Perception +8, Religion +8
Truesight 120 ft
Common, Sphinx
Bludgeoning, Piercing, Slashing
Psychic
Charmed, Frightened
Traits
Spellcasting
The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, prestidigitation 1st level (4 slots): detect magic, identify, shield 2nd level (3 slots): darkness, locate object, suggestion 3rd level (3 slots): dispel magic, remove curse, tongues 4th level (3 slots): banishment, greater invisibility 5th level (1 slot): legend lore
Inscrutable
The Gynosphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the Gynosphinx's intentions or sincerity have disadvantage.
Magic Weapons
The Gynosphinx's weapon attacks are magical.
Legendary Actions
Actions
Multiattack
The Gynosphinx makes two claw attacks.
Claw
+8 to hit, range 5 ft. Hit: 13 (2d8 + 4) slashing damage.
Legendary Actions
Claw Attack
The Gynosphinx makes one claw attack.
Cast a Spell
The Gynosphinx casts a spell from its list of prepared spells, using a spell slot as normal.
Teleport
The Gynosphinx magically teleports, along with any equipment it is wearing or carrying, up to to an unoccupied space it can see.
Prepared Spells
Banishment, Darkness, Detect Magic, Dispel Magic, Greater Invisibility, Identify, Legend Lore, Locate Object, Mage Hand, Minor Illusion, Prestidigitation, Remove Curse, Shield, Suggestion, Tongues